Your boost to Charisma raises your main casting stat, the gnome Oracle favored class option is great, and Oracles can fill pretty much any party role based on which Mystery and Revelations you choose. Size: Trox are the only Large race, meaning that they have long natural reach, a bonus to their combat maneuvers, and an already-factored bonus to Strength. It sounds pretty epic tbh and avoids the stupid amulet of mighty fists which is way too expensive for my taste. The Halfling favored class bonus gives more uses of Charmed Life, but Swashbucklers already get enough uses of Charmed Life to get through the day. A thrice-per-day cantrip spell is not worth a feat, period. Both are nice skills to have. I would call it a bad deal.
Last question: any advice on the best AoO generator? Human: Always the gold standard, Humans are fantastic Swashbucklers. It basically gives you Uncanny Dodge as a trait. Why are you against it? If you want to buff your allies, summon creatures, blast, or just be a generally useful character for your party, go Wizard. What this all amounts to is that when you and your mammoth rage, you both grow claws and gain pounce. Magus: The magus is almost exclusively a melee class, and right off the bat that gives you a disadvantage as a gnome, since gnomes have only 20 feet base movement and a penalty to Strength.
Like the mastodon, it is an herbivore and spends its days eating nuts, fruits, berries, and grasses. All of those things have to happen just to get double damage with your off-hand weapon. I do want to point out, though, that a Ninja or any other user of ki can take to increase their ki pool, so I highly recommend looking at those. While Dwarves are typically fantastic melee characters, the Swashbuckler isn't a good option for Dwarves. Swashbuckler Class Features Hit Points: d10 hit points is standard for martial classes, but with only light armor and bucklers you will need to be careful to defend yourself or you will burn through your hit points very quickly. Now I will say with pack flank and the like you can gain a +4 while mounted, making up for the lack of hit. The hostile nature of the realm and its natives has so far kept those who would seek to do so at bay.
Cavalier: As I discussed above, you get to add base speed to your mount, which is just incredible for a Cavalier. If she already has the quarry class feature from another class, she instead gains the improved quarry class feature. Charmed Life Ex : Not quite as good as Divine Grace, but this will help compensate for the Swashbuckler's poor saves when save-or-suck effects arise. For the purposes of this ability, her class level stacks with all other classes that have the ability. One really cool ability the Stonelord gets is phasing his attacks through stone or metal several times per day at higher levels, letting you completely ignore that full-plate the enemy antipaladin is wearing. Just pick up the Flight and Evil Eye hex right from the start, and your character can just levitate at 3rd level or fly at 5th level up into the sky and hex every enemy on the battlefield. There is also an interesting though not terribly strong racial archetype for gnomes, the , which focuses very strongly on stealth and subterfuge.
For the purposes of this ability, her class level stacks with all other classes that have the wild empathy ability. Toughened by their harsh environment, mammoth riders tame their surroundings through tenacious determination and sheer force of will, fighting alongside their bestial companions to take down huge game and carve out a hard existence in the icy north. The mammoth has the same predators as the mastodon; the , the smilodon, and man. For the gold it costs to add Speed to a +1 weapon you can buy 2 pairs of Boots of Speed and still have gold left over. If danger is present or a threat is imminent, the males move to face the danger, while the females encircle the young.
That'll be spendy enough as it is. I was wondering if I answered your question, but looking closer I don't see you actually asking a question. Your effective Druid level is similar to caster level. Melee gore +19 2d6+11 , slam +19 1d8+11 , 2 stomps +17 2d6+5 Space 15 ft. Later on, you get abilities that let you deal more damage or give detrimental or helpful effects to others based on their alignment.
Plus still get martial weapon proficiency. Hunters Tactics obviates the need for the Horsemaster's Saddle, and there won't be any arguments about prerequisites sharing Teamwork feats. Its always nice to know if someone is being less than honest. You could also qualify with mostly Cleric or Inquisitor levels, but you need heavy armor proficiency, so a level of Fighter or the Heavy Armor Proficiency feat will be important in that case. You can also get a hosteling item to keep your megafauna safe during dungeon crawls, or have a spellcaster know the spell carry companion, to make them into a nice pocket token.
At 8th level and 16th level, the bonuses provided by this ward increase by +1. If you are going to be wearing heavy armor, I don't think the trick riding feat is worth it just for an extra chance at mounted combat. This ward lasts until the warded creature is hit or fails a. Because direct wording allows a Pack Lord to have Multiple Huge Creatures. She wants to, eventually, live up to her heritage and tame a mighty beast and crush her enemies below her. Just make sure to invest a bit into Strength, since you add Strength bonus to shuriken damage.
This website, is not published, endorsed, or specifically approved by Paizo Publishing. If you ever come up against an enemy druid, this can seriously change the tide of a battle. We haven't been told our starting level, so I am going to just outline everything and go from there. That's why it's the most powerful combat feat in the game. Does the reverse apply to mounted enemy striking those on the ground? Not bad considering most adventurers adventure during the day. It does not yet have the mighty tusks of the mammoth, though the tusks grow in quickly as the young mammoth reaches maturity around age 12. I happened to only want the huge animal effect from mammoth rider so I'll only really need to take one lvl of it.
For your animal, choose one of the megafauna with horns or tusks. Plus, from the Druid's description: If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Bard: Bards use lots of illusions, and so the gnomish focus on illusions can be a huge help to such a bard. Paladin: Extra hit points on your lay on hands ability is nice, especially for healing yourself with a swift action in a pinch. This is further confusing to me with a huge mount for mammoth rider. For example, if you chose the Clouded Vision curse, you could have blindsense 30 feet at 7th level instead of 10th, which is a big deal.